Todos los exámenes de Selectividad 2026 de todas las comunidades
Examen de Inglés PAU Aragón 2026 · Ordinaria
Examen de Inglés de Selectividad de Aragón (PAU/EvAU) 2026, Ordinaria (junio): 6 problemas con solución. Con corrección al momento.
Temas del examen: Verdadero o falso con justificación textual (True/False) · Preguntas de comprensión con tus propias palabras (Answer the questions) · Vocabulario: encontrar en el texto palabras con el mismo significado (Find words) · Completar frases eligiendo entre cuatro opciones (Fill in the gap) · Transformación de frases con el mismo significado (Rephrasing) · Redacción: opinion essay, for and against, email, carta, blog o review (Writing)
Ejercicio 1.1 · Verdadero o falso con justificación textual (True/False)
TEXT
HOW VIDEO GAMES CAN INSPIRE A GREEN NEW WORLD
In September 2014, over 300,000 people packed the streets of New York for the People’s Climate March. One of the demonstration’s leaders, Sam Barratt, has cofounded Playing for the Planet, an initiative that aims to inspire environmental change in and through the video game industry. Barratt described video games as a precious medium, one that is so social and goal-oriented that it can raise awareness more successfully than movies, music, or even social media platforms.
Barratt sees video games as a perfect forum for climate discourse because they can engage large crowds in new kinds of conversations. Playing for the Planet has organised four “green game jams”, remote workshops in which game companies discuss sustainable themes and design gameplay mechanics. These efforts ultimately rest on the idea that the medium might help create a new generation of ecologically minded citizens.
Along with these top-down initiatives, players themselves have proven more than capable of playing “sustainably” and “eco-critically”, particularly within open-world games based on free exploration. The genre often employs natural landscapes which facilitate extensive player choice. Michelle Westerlaken, a researcher at the University of Cambridge, decided to play The Legend of Zelda: Breath of the Wild as a vegan, avoiding the use of animal products. As part of a discussion about the topic on Reddit, she explained that she was able to follow the rules of veganism more strictly than in the actual world. Even though gaming is so often thought of as a lonely experience, a new kind of conversation was being created.
Games give players the chance to try new roles. For Nicholas Lund, the open-world Western called Red Dead Redemption 2 offered a space in which to express his real-life passion for birds. He exchanged physical binoculars for virtual ones, making the game’s protagonist pass the time birdwatching. This was the perfect game to do so, overflowing with so much wildlife that researchers say it improves knowledge of natural phenomena. “I really felt that I was transported to a place where the world was different”, Lund said. “We don’t feel the presence of nature like that anymore”.
These video games and their stories are spaces of possibility that ask us to experiment and act, all while encouraging a healthy, and perhaps underrated, sense of adventure. Such qualities are vital as we collectively consider what it means to live through devastating environmental change and imagine a greener world.
(Adapted from “From pixels to politics”, Atmos)
PART 1. Reading Comprehension
1.1. (1.5 points). Add True or False, quoting the relevant information from the text to justify your answer.
Only "T" or "F" or the full words "True" or "False" will be accepted as valid answers. No points will be given for answers without their corresponding justification or if the justification is incorrect. Answers in which the justification is not a direct quote from the text will not be scored.
1.1.1.
Open-world games aim to limit players' freedom to make the experience more challenging.
True
False
1.1.2.
The hero of the Zelda games is a vegan character.
True
False
1.1.3.
Researchers suggest that some video games can increase knowledge about nature.
True
False
Ejercicio 1.2 · Preguntas de comprensión con tus propias palabras (Answer the questions)
TEXT
HOW VIDEO GAMES CAN INSPIRE A GREEN NEW WORLD
In September 2014, over 300,000 people packed the streets of New York for the People’s Climate March. One of the demonstration’s leaders, Sam Barratt, has cofounded Playing for the Planet, an initiative that aims to inspire environmental change in and through the video game industry. Barratt described video games as a precious medium, one that is so social and goal-oriented that it can raise awareness more successfully than movies, music, or even social media platforms.
Barratt sees video games as a perfect forum for climate discourse because they can engage large crowds in new kinds of conversations. Playing for the Planet has organised four “green game jams”, remote workshops in which game companies discuss sustainable themes and design gameplay mechanics. These efforts ultimately rest on the idea that the medium might help create a new generation of ecologically minded citizens.
Along with these top-down initiatives, players themselves have proven more than capable of playing “sustainably” and “eco-critically”, particularly within open-world games based on free exploration. The genre often employs natural landscapes which facilitate extensive player choice. Michelle Westerlaken, a researcher at the University of Cambridge, decided to play The Legend of Zelda: Breath of the Wild as a vegan, avoiding the use of animal products. As part of a discussion about the topic on Reddit, she explained that she was able to follow the rules of veganism more strictly than in the actual world. Even though gaming is so often thought of as a lonely experience, a new kind of conversation was being created.
Games give players the chance to try new roles. For Nicholas Lund, the open-world Western called Red Dead Redemption 2 offered a space in which to express his real-life passion for birds. He exchanged physical binoculars for virtual ones, making the game’s protagonist pass the time birdwatching. This was the perfect game to do so, overflowing with so much wildlife that researchers say it improves knowledge of natural phenomena. “I really felt that I was transported to a place where the world was different”, Lund said. “We don’t feel the presence of nature like that anymore”.
These video games and their stories are spaces of possibility that ask us to experiment and act, all while encouraging a healthy, and perhaps underrated, sense of adventure. Such qualities are vital as we collectively consider what it means to live through devastating environmental change and imagine a greener world.
(Adapted from “From pixels to politics”, Atmos)
1.2. (2.4 points). Choose THREE of the following questions and answer them according to the information given in the text. Use your own words.
Each answer will be awarded 0.8 points. Provide only the number of answers requested; if you don't, only the first three answers you give will be corrected. The aim of this exercise is to evaluate both comprehension (up to 0.5 points) and linguistic accuracy (up to 0.3 points); in other words, the ability to communicate information inferred from the reading. Therefore, the literal reproduction of expressions from the text should be avoided. Points will be deducted if the response is incomplete or includes information that does not appear in the text.
1.2.1.
What is the purpose of a "green game jam"?
1.2.2.
What does Michelle Westerlaken's experience suggest about video games as spaces for experimentation?
1.2.3.
How did Red Dead Redemption 2 allow Nicholas Lund to express his interest in nature?
1.2.4.
Why are video games important when thinking about environmental change?
Ejercicio 2.1 · Vocabulario: encontrar en el texto palabras con el mismo significado (Find words)
TEXT
HOW VIDEO GAMES CAN INSPIRE A GREEN NEW WORLD
In September 2014, over 300,000 people packed the streets of New York for the People’s Climate March. One of the demonstration’s leaders, Sam Barratt, has cofounded Playing for the Planet, an initiative that aims to inspire environmental change in and through the video game industry. Barratt described video games as a precious medium, one that is so social and goal-oriented that it can raise awareness more successfully than movies, music, or even social media platforms.
Barratt sees video games as a perfect forum for climate discourse because they can engage large crowds in new kinds of conversations. Playing for the Planet has organised four “green game jams”, remote workshops in which game companies discuss sustainable themes and design gameplay mechanics. These efforts ultimately rest on the idea that the medium might help create a new generation of ecologically minded citizens.
Along with these top-down initiatives, players themselves have proven more than capable of playing “sustainably” and “eco-critically”, particularly within open-world games based on free exploration. The genre often employs natural landscapes which facilitate extensive player choice. Michelle Westerlaken, a researcher at the University of Cambridge, decided to play The Legend of Zelda: Breath of the Wild as a vegan, avoiding the use of animal products. As part of a discussion about the topic on Reddit, she explained that she was able to follow the rules of veganism more strictly than in the actual world. Even though gaming is so often thought of as a lonely experience, a new kind of conversation was being created.
Games give players the chance to try new roles. For Nicholas Lund, the open-world Western called Red Dead Redemption 2 offered a space in which to express his real-life passion for birds. He exchanged physical binoculars for virtual ones, making the game’s protagonist pass the time birdwatching. This was the perfect game to do so, overflowing with so much wildlife that researchers say it improves knowledge of natural phenomena. “I really felt that I was transported to a place where the world was different”, Lund said. “We don’t feel the presence of nature like that anymore”.
These video games and their stories are spaces of possibility that ask us to experiment and act, all while encouraging a healthy, and perhaps underrated, sense of adventure. Such qualities are vital as we collectively consider what it means to live through devastating environmental change and imagine a greener world.
(Adapted from “From pixels to politics”, Atmos)
2.1. (1 point). Find words or phrases in the text which mean the same as the ones below.
0.25 points will be awarded for each answer, with four answers in total. This exercise aims to assess the comprehension of the text and the semantic value of certain terms that appear in it. Therefore, the answer can never be, for example, a hypernym, or have a different grammatical form.
2.1.1.
chose, resolved:
2.1.2.
obey, stick to:
2.1.3.
taken, delivered:
2.1.4.
promoting, fostering:
Ejercicio 2.2 · Completar frases eligiendo entre cuatro opciones (Fill in the gap)
TEXT
HOW VIDEO GAMES CAN INSPIRE A GREEN NEW WORLD
In September 2014, over 300,000 people packed the streets of New York for the People’s Climate March. One of the demonstration’s leaders, Sam Barratt, has cofounded Playing for the Planet, an initiative that aims to inspire environmental change in and through the video game industry. Barratt described video games as a precious medium, one that is so social and goal-oriented that it can raise awareness more successfully than movies, music, or even social media platforms.
Barratt sees video games as a perfect forum for climate discourse because they can engage large crowds in new kinds of conversations. Playing for the Planet has organised four “green game jams”, remote workshops in which game companies discuss sustainable themes and design gameplay mechanics. These efforts ultimately rest on the idea that the medium might help create a new generation of ecologically minded citizens.
Along with these top-down initiatives, players themselves have proven more than capable of playing “sustainably” and “eco-critically”, particularly within open-world games based on free exploration. The genre often employs natural landscapes which facilitate extensive player choice. Michelle Westerlaken, a researcher at the University of Cambridge, decided to play The Legend of Zelda: Breath of the Wild as a vegan, avoiding the use of animal products. As part of a discussion about the topic on Reddit, she explained that she was able to follow the rules of veganism more strictly than in the actual world. Even though gaming is so often thought of as a lonely experience, a new kind of conversation was being created.
Games give players the chance to try new roles. For Nicholas Lund, the open-world Western called Red Dead Redemption 2 offered a space in which to express his real-life passion for birds. He exchanged physical binoculars for virtual ones, making the game’s protagonist pass the time birdwatching. This was the perfect game to do so, overflowing with so much wildlife that researchers say it improves knowledge of natural phenomena. “I really felt that I was transported to a place where the world was different”, Lund said. “We don’t feel the presence of nature like that anymore”.
These video games and their stories are spaces of possibility that ask us to experiment and act, all while encouraging a healthy, and perhaps underrated, sense of adventure. Such qualities are vital as we collectively consider what it means to live through devastating environmental change and imagine a greener world.
(Adapted from “From pixels to politics”, Atmos)
PART 2. Use of English
2.2. (0.5 points). Fill in the gap in TWO of the following sentences using ONE of the four options (a, b, c, d) given in each.
0.25 points will be awarded for each correct answer. Provide only the number of answers requested; if you don't, only the first two sentences you use for answering will be corrected.
2.2.1.
generating billions of dollars annually, the gaming industry is less prestigious than the film industry.
2.2.2.
I sold all my games after my grandma threw my Nintendo Switch.
2.2.3.
How long video games?
Ejercicio 2.3 · Transformación de frases con el mismo significado (Rephrasing)
TEXT
HOW VIDEO GAMES CAN INSPIRE A GREEN NEW WORLD
In September 2014, over 300,000 people packed the streets of New York for the People’s Climate March. One of the demonstration’s leaders, Sam Barratt, has cofounded Playing for the Planet, an initiative that aims to inspire environmental change in and through the video game industry. Barratt described video games as a precious medium, one that is so social and goal-oriented that it can raise awareness more successfully than movies, music, or even social media platforms.
Barratt sees video games as a perfect forum for climate discourse because they can engage large crowds in new kinds of conversations. Playing for the Planet has organised four “green game jams”, remote workshops in which game companies discuss sustainable themes and design gameplay mechanics. These efforts ultimately rest on the idea that the medium might help create a new generation of ecologically minded citizens.
Along with these top-down initiatives, players themselves have proven more than capable of playing “sustainably” and “eco-critically”, particularly within open-world games based on free exploration. The genre often employs natural landscapes which facilitate extensive player choice. Michelle Westerlaken, a researcher at the University of Cambridge, decided to play The Legend of Zelda: Breath of the Wild as a vegan, avoiding the use of animal products. As part of a discussion about the topic on Reddit, she explained that she was able to follow the rules of veganism more strictly than in the actual world. Even though gaming is so often thought of as a lonely experience, a new kind of conversation was being created.
Games give players the chance to try new roles. For Nicholas Lund, the open-world Western called Red Dead Redemption 2 offered a space in which to express his real-life passion for birds. He exchanged physical binoculars for virtual ones, making the game’s protagonist pass the time birdwatching. This was the perfect game to do so, overflowing with so much wildlife that researchers say it improves knowledge of natural phenomena. “I really felt that I was transported to a place where the world was different”, Lund said. “We don’t feel the presence of nature like that anymore”.
These video games and their stories are spaces of possibility that ask us to experiment and act, all while encouraging a healthy, and perhaps underrated, sense of adventure. Such qualities are vital as we collectively consider what it means to live through devastating environmental change and imagine a greener world.
(Adapted from “From pixels to politics”, Atmos)
PART 2. Use of English
2.3. (0.6 points). Rewrite TWO of the following sentences using the word or phrase given below each of them.
0.30 points will be awarded for each correct answer, which must not alter the meaning of the original sentence. Provide only the number of answers requested; if you don't, only the first two answers you give will be corrected.
2.3.1.
You shouldn't play games on school nights.
If I
2.3.2.
My brother asked me, “Can you help me beat this game?”
My brother asked
2.3.3.
The invention of virtual reality is transforming video game companies.
Video game companies
Ejercicio 3.1 · Redacción: opinion essay, for and against, email, carta, blog o review (Writing)
PART 3. Written Production
3.1. (4 points). Your name is Susan, and playing video games is an important part of your life. Write an email to your favourite video game company. Suggest one or two ways they could make their games more environmentally friendly or educational.
Write between 120 and 160 words.
Ejercicio 3.2 · Redacción: opinion essay, for and against, email, carta, blog o review (Writing)
PART 3. Written Production
3.2. (4 points). Write an opinion essay on the following statement: “Video games have the power to change the way people think about the real world”.
Write between 120 and 160 words.
También puedes estudiar por temas
Practica un tema con ejercicios de los exámenes de todos los años, mezclados.
- Redacción: opinion essay, for and against, email, carta, blog o review (Writing) · 24 problemas · 95 % de que salga
- Verdadero o falso con justificación textual (True/False) · 20 problemas · 95 % de que salga
- Preguntas de comprensión con tus propias palabras (Answer the questions) · 20 problemas · 95 % de que salga
- Vocabulario: encontrar en el texto palabras con el mismo significado (Find words) · 20 problemas · 95 % de que salga
- Transformación de frases con el mismo significado (Rephrasing) · 20 problemas · 95 % de que salga
- Completar frases eligiendo entre cuatro opciones (Fill in the gap) · 4 problemas · 80 % de que salga